For context, my job involves taking 3d scans of furniture and retopping them to a more useable, renderable state. We do not however bring in or use colour scan data due to how a single piece of furniture will have numerous kinds of materials applied to it. Naturally this is tedious. There are numerous ways to speed things…
The spirals are an issue, it's just a hard problem to solve automatically. Giving the algorithm facegroups/materials to cut the mesh up into multiple parts and to mark hard edges helps, but it's still hard to get a usable mesh out without manual fixing.I use Exoside's Quadremesher (the same algorithm as Zbrush's) and it's…
Yeah, & op, when i care to do it i do the zremesh,topogun route to cut out the b.s. if you want a method to try, but i agree.Couldn't they just use patterned geo with proper topology to be unified with the math-algorithm they use(like do it like this, patterning and not spiraling,"lazy-method")? like cylinders for clothing…
If a 3d scan is really hi res with sharp edges Zbrush Zremesher with "detect edges" on does pretty nice job actually without much of spiraling edge loops. As well as 3d max one. The issue are things like blades with triangle profile where it can't recognize the cutting edge . Boxes and cylinders with holes are often sort…