Is there any quadremesh thats good? C4D has zbrush quad remesher, and that also seems unusable for any hard surface Retopo is really a topic for machine learning to solve, Im surprised nobody has solved that yet since its a very predictable pattern and mostly uses one single data type. Very strange how we can't quad remesh…
Yeah, & op, when i care to do it i do the zremesh,topogun route to cut out the b.s. if you want a method to try, but i agree.Couldn't they just use patterned geo with proper topology to be unified with the math-algorithm they use(like do it like this, patterning and not spiraling,"lazy-method")? like cylinders for clothing…
If a 3d scan is really hi res with sharp edges Zbrush Zremesher with "detect edges" on does pretty nice job actually without much of spiraling edge loops. As well as 3d max one. The issue are things like blades with triangle profile where it can't recognize the cutting edge . Boxes and cylinders with holes are often sort…