I would stop with the long thin strips, go for more square poly/even distribution. think about the silhouette and try to be minimal in capturing thelook. think about the wasted loops where nothing is defined adding extra lengthways loops
I'd been dreading this part of the build and I was in split minds on the method to model this. Do I refine the edge by adding more loop cuts and make the model higher poly? Or do I do a Boolean difference and suffer the affects of N-gons? I asked my class mates on our discord (a really brilliant group and I'm very lucking…