Quick update. I'm still a bit stumped on how I will make the lines/panelling look in the image above ^^ But I have pressed onto texturing regardless to keep the ball rolling... Was a lot of in and out of baking and remodelling to get the High poly mesh as close as possible to the low poly mesh. I now have in a state which…
i'm not much of a hard surface modeler, but my first hunch for the panels might be to model them and bake them as floaters. I think that would just be simpler to do rather than try to paint it in texturing. And if you bake it you can get curvature maps and so on which can give you more flexibility in texturing. you might…