Going against what I had said before, I decided to jsut go for it and retop the main body of the model again. I've kept it pretty efficent this time around (I hope you all agree) The thrusters/rockets on top i'll redo. But what I have found interesting is doing the boolean difference modifier operation for the main side…
panels are loooking ok in that last image. lots of different ways to do panels tbhyou can stamp normal map details in Substance painter( the panel on the very right was stamped on) and some people even do the panels in susbtance I was messing with my bus , adding a few details, but I have only just started learning this…
hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…