On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
Quick update. I'm still a bit stumped on how I will make the lines/panelling look in the image above ^^ But I have pressed onto texturing regardless to keep the ball rolling... Was a lot of in and out of baking and remodelling to get the High poly mesh as close as possible to the low poly mesh. I now have in a state which…
hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…