Had my head down the past few days but am happy to share some progress... High Poly mesh has been baked onto Low Poly mesh pretty well. I have decided to use a single UV tile and not go for the UDIM route.
Current bake with a quick smart material slapped on: I was hoping to have this all textured by now but I ended up redoing the modelling (a lot) more than I first anticipated. All part of the learning process at the end of the day but I will definitly need to make up for lost time somewhere. I've also taken a look into…
Thanks again for everyones help[ thus far. I looked into Floater island baking and I gave it ago with mixed results. I'd like some critique on my texturing so far. I am putting this down now for a bit to get on with other parts of the project. But I'd like to be able to come back to this at a later date with a clear idea…
Quick WIP update... I've remodel this thing about 5...maybe 6 times now? Obviously this isnt sustainable but all part of the learning process I guess. I've managed to get the doors cut-out WITHOUT doing a boolean difference which I did not think I'd be able to achieve. But over the past week I've become gradaully more…