I would stop with the long thin strips, go for more square poly/even distribution. think about the silhouette and try to be minimal in capturing thelook. think about the wasted loops where nothing is defined adding extra lengthways loops
hey, really cool project, awesome to see the learning process just adding on to what michael has said, a few tips to make modeling go a little easier: you only need edges to define the silhouette. It can help to use flat shading in the viewport so that the only thing you can see is the silhouette. Orbit around the model…