how was this texture got? might not be the original file, something related to process of ripping model from game? Hard to imagine hand painting a model with UV's like that. I am not expert on the subject, but I think that for hand painting, it still remains beneficial to have logically laid out UV's because it helps the…
Hey guys, I'm new to the forum and the 3D world. While doing some case studies of League of Legends meshes and textures, I have noticed that they unwrap their models in a different way. League of Legends UV: And here is my model, and UV: From what I understand, if I were using PBR textures, I would want to hide seams as…
The map is really designed to be viewed from one angle, and I'm assuming the modeled out a bunch of individual assets, UV'd them, laid them out in the map, then used some sort of semi automated process to split the models into square chunks for streaming, used a tool to repack the UVs and make sure the texture resolution…