that sounds entirely plausible to me. It basically guarantees a fixed cost per tile which is quite a nice thing to have if you're making a game that needs to run on shit hardware and can't use any of the fancy new methods we have of handling memory.
how was this texture got? might not be the original file, something related to process of ripping model from game? Hard to imagine hand painting a model with UV's like that. I am not expert on the subject, but I think that for hand painting, it still remains beneficial to have logically laid out UV's because it helps the…
Thank you, everyone, for your inputs! The models were ripped from the game, I found the entire Summoner's Rift model and textures. So generally, the safest bet would be to treat the UVs using the best practices in the industry. I was just curious because it was very different from what I expected. And I guess it is best…