i think that the shapes and proportions are pretty good but its largely let down by the surfacing. Everything has a kind of plastic feeling to it regardless of the material it is (e.g. leather versus skin versus fur versus fabric) agree with ashervisialis take as well, presentation is worth a lot. I dont see any reason why…
I think what your going to find is that its a circular battle as most people in your situation have done the same tactic, only to discover props is just as hard because its a skill everyone can do and most people who can model will do it well. There's more jobs with props/environments, but also more competition that is…
*not a character artist* I'm going to point out a few things which stand out atm. Merlin: Roughness values need work. Poly distribution is a little weird (beard seems to have way too many polygons, or the rest of him seems to few). Cloth looks a bit funny.Boar and Dr Strange have hair which is way too thick. Dr Strange…
friends, I received some heavy feedback from a company 2 hours ago, honestly they made me change a lot of things, it was something very raw and I needed to read it. Thank you both for taking the time to help me, and I agree with that, I really need to be careful when finishing my works, I think that when I finish the…