I'm making game models for a hobby project. Some of these models is hard-surface armor. I'm making some of these armors different proportions to fit different sizes. The problem is, even with blender's shrinkwrap modifier the hard-edge outlines of the lowpoly will "slip off" the highpoly and they have to be meticulously…
Sometimes I do make the proportion changes on the lowpoly only, but there are times the changes are drastic enough the normal map breaks and will have to be baked again from a highpoly that's been shaped that way. Aren't blendshapes in maya similar to shapekeys in blender? I don't think I could do this with shapekeys, are…