Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
Well ... a batch exporter put together in Python is pretty much exactly the kind of stuff that Tech Art would be expected to deliver, on projects of any size. If anything it would be surprising for this kind of skill to *not* be part of the requirements of a techart job posting. I feel like the misunderstanding might just…