Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
Thanks for the answers above, this is really helpful and probably explains why I've not had much success applying for Technical Art roles. I actually have around 10 years experience with Unreal/Unity, but I've mainly worked as a freelancer on small projects where there's been a couple of programmers and a couple of…