Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Thank you so much for precious explanation Pxgeek. I will definitely try this. Since I didn't have much time, it was solved in another way. it wasn't very good. I'm not happy because some of the sharp corners in the model were cut off, bone and tooth details and other things... I couldn't work much on the texture either.…
It's probably coming from dirty geometry produced from dynameshing+remeshing very concave areas and closely overlapping parts. UvMaster will lock up on the "cutting handle..." operation when it comes across these dirty areas (non-manifold geometry). You can try using the check mesh and fix mesh buttons to see if that will…