This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Good info! I've been doing similar straightening methods in Blender with the Zen UV addon, specifically the Reshape Island command. Using this as an example of non-quad straightening by selecting the edge or edges to maintain axis alignment and it straightens the shell while retaining volume. It can certainly do a lot of…