This is always a fun topic - and ZenUV does look good ! Default Blender can do decent "rubbergloving" of UVs by leveraging pinned UV verts. As follows : - Bringing the desired UV verts between fingers together, either by scaling them down to 0 or by pseudo-welding them (the weld tool does *not* weld them like oldschool max…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…