Rightclick, break is the option you are looking for. Select the edges and break em, then move the islands apart And you shouldnt need to move points closer, just raise the weld treshold. If yiu set it to 1 you should be able to weld everything in the 0-1 range into one clump :)
Thanks this is much better and more detailed than I was hoping! In picture 3 however how did you manage to, "swing" those set of fingers on the right side though? I don't understand that bit. Do you think you could make a quick video detailing this so I can follow along myself?
you're lucky i am not allowed to sleep tonight... so yeah testing with max 2025 they certainly changed some things.For once, the Unfold3d method doesnt support it and breaks the mesh, neat.Better yet, there used to be an option where you just let the relax by polygons run, it could overshoot but usually on a low setting…