Rightclick, break is the option you are looking for. Select the edges and break em, then move the islands apart And you shouldnt need to move points closer, just raise the weld treshold. If yiu set it to 1 you should be able to weld everything in the 0-1 range into one clump :)
Ahh I think that was the issue then, the verts were too far apart for it to weld. I just moved them closer to each other and it seems to be working! However now I have a new problem, once I've welded the verts and straightened out what I need to, how do I unweld? There doesn't seem to be any option for that.
Take another look of what i am doing. It will always weld verts first that are connected in the model and closer to each ither. There is a reason i go down the seam one by one :) If you feel like thats too many points, move them close to each other closer than the actual connected geometry is and play with the weld value.…
Thanks, I am aware of those straightening tools but they don't quite help me achieve what I'm looking for. Well what I mean is, I can straighten the outside borders of the arms/hands but the fingers are too far apart and curved outwards for me to be able to straighten them into place and apart from manually moving each…
you're lucky i am not allowed to sleep tonight... so yeah testing with max 2025 they certainly changed some things.For once, the Unfold3d method doesnt support it and breaks the mesh, neat.Better yet, there used to be an option where you just let the relax by polygons run, it could overshoot but usually on a low setting…