Bit late, but want to get back into some 3D art from a big hiatus. Didn't have a lot of time since it late at night after working on this. So here is a quick and dirty grey box for start.
Thought I'd join the challenge, so thats what I came up after starting yesterday. Quite fun, interesting shapes. I still see a few things I can improve on so lets see how it will look in a few days :)
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.
Well, I managed to model all the veggies and started preparing the UVs. Each color is going to be a different UDIM - don't know if I approach this the right way. I mean the groups or texel density. If you guys have any tips on how to do it correctly, I'll be grateful! In the meantime, I'm gonna watch some tutorials on YT…
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
@yashar98 looking great, keep it up! I know the struggle of loosing steam over the course of a project all too well. Personally these measures help me to counter that: - Breaking down the design into repeating elements beforehand. Sure, this might make it look less unique than the concept, but reusing meshes and textures…