Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
now that's hardcore, lol sounds like something to do if game was going to switch or mobile, but if that is the case, then I am rich and I hire somebody who already knows how to do such things, haha
Well it's a single texture for the entire game. I do have to use material instances for anything that wants something unique beyond the texture. Like for example, I have an EnemiesCommon material instance, and a lot of enemies can just use that, but if I want to tweak the tint or add an overlay or whatever on some enemy,…
@pior i thought about using images directly but the only thing is that then i have to scale a uv shell down to a single pixel, otherwise I think it can pick up multiple colors? I know that I've seen you mention a workflow like this before, just wanted to explain what I am doing completely for the sake of clarification and…
@pior it's for making a texture to use for game assets. For example a 256x256 image that has X amount of unique color swatches. If you are familair with the popular Synty asset packs, I believe they do a similar thing. For a flat color art style, uv shells are just scaled way down and placed over a color swatch. If it was…
There's a lot of things online that can generate a simple palette from an image, but the one in affinity photo can grab up to 256 colors from it. I assume photoshop has similar or probably more featured than that. The color gradient which gives a gradient both with value and saturation is found if you google color picker:…
Well when bringing in a reference image you could for instance create little dabs where you want to extract the colors from. Overall what I am trying to get at is that going for a "real" palette directly can prevent this kind of flexibility. But that said it seems to clearly work well for you, so my point is moot really :D…