solved - easy way in affinity photo is to open the swatches panel, then in the options you can import a palette from an image, and you can set up to a 256 color palette. So you can composite a few images together that have the colors you desire. Then just set the display size of the palette to large and screenshot the…
dunno if it'll speed things along a bit but aseprite will create a palette from an image you load and then let you save it out to png or whatever. iirc photoshop can do this too. (example attached) i imagine you could use that to filter out the final result as well
Yeah, I am very much aware of the tech, I use it extensively myself. It's a fantastic way to make clean looking lowspec assets, or even blockouts to be sculpted/refined later. I guess the confusing part is that if you are at a stage where you need a lot of colors without optimization yet, then you might aswell start from a…
@pior i thought about using images directly but the only thing is that then i have to scale a uv shell down to a single pixel, otherwise I think it can pick up multiple colors? I know that I've seen you mention a workflow like this before, just wanted to explain what I am doing completely for the sake of clarification and…
@pior it's for making a texture to use for game assets. For example a 256x256 image that has X amount of unique color swatches. If you are familair with the popular Synty asset packs, I believe they do a similar thing. For a flat color art style, uv shells are just scaled way down and placed over a color swatch. If it was…
I must say I do not understand the original question (and I do use such palette textures, a lot). What do you mean exactly by *making* them ? Making such a palette usually means ... well, building it, by filling the slots (regardless of their size : 1 pix or more) with the specific limited colors that one needs. I don't…
There's a lot of things online that can generate a simple palette from an image, but the one in affinity photo can grab up to 256 colors from it. I assume photoshop has similar or probably more featured than that. The color gradient which gives a gradient both with value and saturation is found if you google color picker:…
Well when bringing in a reference image you could for instance create little dabs where you want to extract the colors from. Overall what I am trying to get at is that going for a "real" palette directly can prevent this kind of flexibility. But that said it seems to clearly work well for you, so my point is moot really :D…