Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
splines in unreal are very tedious and buggy on a large terrain (4km+) editing a model with like 100k+ triangles in maya can be a pain. you can split it into pieces though and recombine if you have to do it the simplest way i've found is a little tedious but it is fast and simple - i paint a texture mask (like just mask…