there's certainly niche cases where nanite shines, but for general purpose development, one can achieve plenty good results with texture maps and lighting. Oh, another thing to consider is that Nanite will lock you into using UE5, as far as I know no other game engine has this tech. If UE5 decides to pull a Unity, you…
Nanite-like tech is in the chinese-market-specific (for now, anyway) branch of Unity. Seems fair to expect this stuff in time to show up in other engines as well. In my opinion disk space/download size concerns will make sure this tech gets applied very selectively on projects that actually have to ship. Download size…
Rizom is able to quickly load big files like a hot knife goes thru butter. Rizom is performant while you do UVing. Here a Video from Rizom VS 2018, showing 600k+ Triangles are easily possible.https://youtu.be/z2QvajdFHes?t=114 Substance Painter can import big data for baking with little sweat.It is all depending on the…