i think youre conflading two issues : one that is nanite beeing used as a "mop" on bad optimization skills, and another where you complain about the lack of optimization of last games. Both are true in my opinion, but Nanite, like all the other new advancements, is a tool, that if correctly used has clear advantages and…
Nanite-like tech is in the chinese-market-specific (for now, anyway) branch of Unity. Seems fair to expect this stuff in time to show up in other engines as well. In my opinion disk space/download size concerns will make sure this tech gets applied very selectively on projects that actually have to ship. Download size…
Rizom is able to quickly load big files like a hot knife goes thru butter. Rizom is performant while you do UVing. Here a Video from Rizom VS 2018, showing 600k+ Triangles are easily possible.https://youtu.be/z2QvajdFHes?t=114 Substance Painter can import big data for baking with little sweat.It is all depending on the…