Hello, thanks for the reply. Yes, i triangulated the LowPoly when I exported it in fbx, I updated the screenshots of the post with the triangulated LowPoly used for Baking.
Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…