This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)
yes the normals appear to be slightly bent should I manually rotate them or something to your second point the low poly isn't finished yet I'm just trying to sort the baking issues low poly without bevel
- The first thing to check is the direction of the ray being cast (literally : along the normal of the face). Perhaps this tiny triangle is ever so slightly bent. - Now besides that, the way you've built the lowpoly for this watch asset doesn't make much sense. You have these minuscule dense bevels on the areas where the…