@Fabi_G Thanks so much for taking the time to illustrate it so wonderfully. I really appreciate it! I will take it into account! Could you recomend me some book, course or something that you got useful in the past to improve this skills?
Glad it helped! By messy topology, I meant edges that don't improve neither silhouette nor shading. I mean, if it works it works, but for showcase or collaborative work I would clean it up. Something more like on the right: Obviously when a mesh has to deform, which I assume isn't the case here, the topology has to support…
Hi! When I checked the cage preview in Painter (exaggerated values for illustration), it looked skewed, sort of in alignment with your bake results. Then checking the lowpoly in Blender, the shading of the lowpoly looked funky (left). Once I discarded the meshes custom vertex normals the shading looked as expected (right)…