Just posting in-case you missed it: http://wiki.polycount.com/wiki/SubdI myself use many different ways but mostly zbrush remesher as a base then edit it in topogun(when testing animations and prestarting textures, "to get ahead" on them, saving them as a substance smart mat.)
I started learning 3d with subdiv but today I barely use it, there's some assets where I still do if that's the best/fastest way but these are usually models I could do in other ways too, so my suggestion would be to invest more time learning stuff like texturing and baking and instead let subdiv as one of the things you…