I really feel that this is where they dropped the ball on this one, like people are photoshopping the actors face on the model and asking why didn't you just do this? It would be interesting to learn more about their decision making process. So far Ubisoft hasn't claimed artistic interpretation on Kay, though that is…
making games is a business. ubisoft and studios of similar size will be measuring numbers, not delving into the underbelly of reddit. nobody gives a shit if somebody thinks abby is too buff or whatever. they do give a shit if sales dont meet projections. Words mean nothing, the numbers are the measure. As far as I am aware…
I think this is what is irking most moderate reviewers about Ubisofts approach. They are seeing it as, "the scan already had what we felt was appealing so why bother changing the face at all, what did it add to the game?" Otherwise you'll have people trying to build connections between employee conduct and the character…
Ubisoft did have a scan to work from, it is far more challenging to work from scratch and I do understand your perspective. It is a fine balance between deciding to go with what available and having the skill to modify it to what you want it to be. Or regardless of skill or vision, releasing a version that polarises…
I do wonder if the games industry should take a more involved approach with fans during development. At the moment its very NDA limited, we never really get to see what a games development is like behind the scenes or have any real input during production. Like interviews with character teams would be great to follow along…
Apologies if it diverged. I was just interested in Ubisofts approach to design decisions and how we could translate that into portfolio work so that its more appealing to studios. Like with my Ro Laren, I think she matches her photo reference but she has a unique face and at one point I wanted to modify it to more…
With Kay and her pet being obvious riffs on the original characters (Hannah Solo and Nibble-bacca? :P) I wouldn't be surprised if it was a way for lucasfilm/ubisoft to have their cake and eat it too. I suspect that disney/lucasfilm would be extremely protective of licensing the Harrison Ford/Han Solo ip (or any of the…
Lol, I do enjoy writing. And its great to read different perspectives and analyse design decisions. I have been doing more art, though I've had some time recently since 2 of the main characters I was working on are complete and positively reviewed. I was mainly doing the female character to diversify my work, so what…
I wish we could see more statistics about what the audience really wants and how much their purchasing power is really influenced by DEI changes (if they actually are DEI changes) This video provides some perspective, https://www.youtube.com/watch?v=XfDqm75YGxw The actor who provides the mocap for Kay already has a varied…
That is possible. The new Indiana Jones game, Indiana Jones and the Great Circle has a Harrison Ford likeness and he is voiced by a different voice actor. Bethesda was able to afford that license, maybe Ubisoft didn't want to or felt that the comparison would be too great. Its great to create a new character, I just feel…