I don't think what you want to do with Ro Laren is at all comparable, honestly. One on hand, you have an actual, finished character with an established appearance.On the other hand, they didn't have any finished character, and apparently decided to use that person as a base upon which to establish their character's…
So there's this recent situation on twitter which has steadily been turning into a dumpster fire and concerns the appeal of character art, and I thought to share a few threads from character artists and x users analysing the situation. The character in question is Kay Vess, the protagonist from the Ubisoft game, Star Wars…
Ubisoft did have a scan to work from, it is far more challenging to work from scratch and I do understand your perspective. It is a fine balance between deciding to go with what available and having the skill to modify it to what you want it to be. Or regardless of skill or vision, releasing a version that polarises…
I don't feel that Ubisoft ought to take stellar blades approach to character design, unless they are capable enough of creating a game that supports it from an environment/gameplay perspective. Ubisoft has proven brand identity in properties that have established audiences. And from glassdoor reviews it becomes clear that…