i'd expect to be able to make 10+ assets from start to finish (in game with textures) in a day at a quality like that would be my speed target. i just use typical box modeling techniques, unwrap and texture. Not sure if using normal maps is going to make a big visual difference for a lot of those things. If you are able to…
@pior Hi, thanks for the advice! I've tried different methods and right now I just model all the parts, mark seams, vector paint mask areas that are gonna share materials, join them, turn on auto smooth and add weighted normals, then I manually go through and bevel edges until they look smooth before I triangulate and UV…
@Alex_J I'm able to make maybe 4-5 assets per day if I have references ready to go, I'm mostly struggling with how to finish an asset so it looks smooth before texturing. I've tried different methods and right now I just model all the parts, mark seams, vector paint mask areas that are gonna share materials, join them,…
when i read semi realistic i always kinda shudder, because it is usually not realistic or stylized enough to have appeal, to me personally.but it could of course mean stylized shapes but more realistic on the materials, or lighting side of things i think the key is in finding a style that profits from certain workflows and…
the best use of time is to pay a little money for somebody else's time. i.e. buy some models somebody else made. if you have to do a little work to make everything consistent with your art style that is still usually a lot faster than making everything from scratch avoiding sculpting and baking will save some time. how…