Needed to take a break from personal work for a bit but I'm back with a new hairstyle (still needs some tweaks and final additions). I also fixed the 'scraggle'. I had inadvertantly deleted a group of nodes from the Epic strand shader that controlled the tangent of each strand. (my b). Anyway, added it back in and scraggle…
After a few months of picking at this and pulling everything I've learnt together, I finally made an ArtStation blog post about getting xgen strands into UE5! You can check it out here: https://www.artstation.com/blogs/leahmcewen/wBYX4/xgen-to-unreal-engine-5-breakdown-simulation-setup Along with the finished strand assets…
Some updated beauty renders. Going to put these 2 on an artstation post. I'd also like to pull together a little breakdown, just not sure what people want to see? I also took a couple of gifs of how the guides look in engine. Each guide affects the surround strands in terms of physics sim. The guides for the braid were…
OK, so I said I wouldn't edit the shader much more but some things were still bothering me. I now have control to pull the root colour back to reveal the natural hair (controlled by the melanin editors) to make it look like the hair has been dyed and now the natural roots are growing in. I also removed a bunch of…
I tried to use a texture to create a dyed pattern in the hair but I couldn't find a way to get decent resolution - even trying a mask instead of a whole texture. So I got some advice and ended up just creating the hearts as their own description and went on to try a leopard dye pattern I'd seen online. These are still just…
Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
Thank you so much! I haven't really shared anything about creating hair, but hopefully this helps with integrating into Unreal :) I made some tweaks to this hair and took some decent renders. Not sure I love the angles I've got here, but it's a good start
Been editing the shader a bit more. Red is what I pulled from the Meta Human shader and the rest is for me. I ripped out a bunch of stuff from the Meta Human shader that didn't seem to work and after some Googling it seems that the shader doesn't work with custom strand hair. Which makes me think that there are other…