I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
@NikhilR I'm going to a school called Futuregames, and you hit the nail on the head. Their whole ethos is to get their students out into the working world by hook or by crook, and because it's based in Sweden with a few studios around the corner, it works pretty well. I think their approach is more suited for their…
I was watching Oskar Swierad's Tech Art portfolio video the other day actually Applying for a Technical Artist Job // Skills, Offers, CV (youtube.com) Lots of stuffs! Seen a few discussions here on polycount about the job role too, but I think that seeing as I know I want to make engaging game environments faster and…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
I'm currently studying a game art program that has been fairly messy in terms of curriculum so far, and as a result has left me a bit adrift in terms of skillset. The most we spend on a topic may be a month until moving on to something wildly different. For example in 4 weeks we would do a walk, run and jump cycle for a…