(16/02/24): First pass of the character. Our main objective was to put the Custom Metahuman in engine to test and tackle any issue as soon as possible. We wanted to see if there was no issues in putting in engine my custom mesh has a metahuman, the groom simulation and cloth. - Sergio https://youtu.be/H8rMeyfuB0c
(12/03/24:) Neil, our lecturer showed us a pipeline for creating the face/head with correct proportions. As I already sculpted a majority of the traits I went back to my previous one, but that pipeline made me realize that what was more out of proportion was the eyes, so I fixed and the head looks much better. It still has…