I've been involved in the hiring loop a couple of times and know some recruiters, so I can give my perspective on some of the areas you might be confused about. This is some advice I've given to students or people struggling with their resume or portfolio For this one, I think what they are trying to say is: Look at people…
Thanks! This does help, 8. I'm mostly looked at Grasetti and Slipgate (Vadim B.) portfolios as something to aspire to even if I don't have the work experience to back it up. For the moment I'm trying to get my porfolio closer to jakob hill since it seemed to be the most balanced of the 3 and reflects the level I'm a For…
part of the problem is that the precedent set by the most influential developers seems to have poisoned the entire water supply in a way. Because of such heavy crossover of addiction / compulsion techniques from the gambling world, it looks like the consumer market pretty much demands games with at least some degree of…
yeah, juniors are absolutely fucked. It sucks, we need to do something about it because all the people who built this industry are probably semi-retired already. Escaping sounds nice but then there'd be no new good games coming out
@zetheros Perhaps not brutal, but very rough might be the better word. Either way the point I was trying to make is that, in general, there never seems to be a point where one can feel comfortable no matter what they've accomplished in this field. Its always people competing with one another, often dealing with layoffs…
The field isn't brutal, it's the massive mismanagement the games industry has been through. For instance I'd be perfectly happy staying as & working as a 3d artist if I were at a theoretical company that paid a fair & normal salary with regular raises, vacations and benefits that every other industry gets, and that didn't…
@Alex_J I have to agree, particularly the bits on employer leverage. This field is brutal when it comes to shafting people and AI now being part of the equation gives employers more leverage to shaft people. I think out of everyone creative who works in games, the 3D guys have it the worst because they have no other job…
that's the stockholm syndrome thing. for the employer who follows psychopathic model of business it's good if labor is competing with each other over stupid shit. Doesn't matter what it is, the effect is that employer gains leverage. The more desperate employees get the more wages will drive down, and then those "rock…
There really ought to be a move to making this distinction so artists do what they need to get hired, vs do what they need to compete. Thinking that this is lost on most artists who cannot see a video game as a product built for profit. Likely why being laid off felt like such a shocker, it didn't really matter how good…
Hi! I thought to make this thread to discuss what to include in a portfolio presentation and how much is needed to start applying to job opportunities. I've noticed a lot of variation in portfolio content and presentation and have collected a few examples of artist portfolios at various levels. To start here is my…