The base could be optimized better and the screws can be floaters or mesh decals. Texturing looks ok except for the base which could use some more grunge towards the ground. The pole has a bit too much contrast in the roughness imo
This is intended to be game-ready and I tried my best to be careful with the polycount. I modelled this in Maya and sculpted the small details in Zbrush. Baking and texturing were done in Substance Painter. Stickers/Decals/Alphas for textures were made in Photoshop. I aimed to create a prop that tells a story of the urban…
Hi! In busy, urban places with pedestrians/cyclists, I would put them at least at a height that people don't bonk their heads. I'm sure there written rules for this which could be looked up, but ultimately I would go with references (maybe some video walkthroughs on yt?) and what feels right in game. Generally with such…