Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
My first instinct was to invert the normals on the tent, bake down a "lighting" map with a light in the midst of the tent, and use that as a base for an in-engine emissive. I think it has potential as a basis, especially if the vibe is what matters, as opposed to the physics of the light as you move around the tent, etc.…
the two sided foliage material might be a good option - it's a little simpler to operate than the subsurface scattering material and supports cast shadows (eg from the tent poles / stuff inside)
You'll want to investigate subsurface scattering for the tent material, then put a lightsource inside it. Might need to play with camera settings to replicate that photo as well. https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/Subsurface_Scattering/…
Is it disappearing, or is it hard to see? If the former, you've broken something in your material. Subsurface influences the color of your material, because its faking the light bleeding through. You want to have a mask to influence how much SSS you have and where. Play with settings, read the documentation fully,…