Guys I am just testing out 3d coat and it seems like the program I always wish zbrush was. Compared to zbrush, 3d coat offers: * actual viewport rendering so you can see what you are doing and it is not totally different compared to how your game engine will look * you can hot swap between sculpting and texturing on the…
yeah my initial reaction was like, "wow it has competent sculpting and a real viewport!" but after actually digging into it, when it comes to actual workflow it has a lot of issues. Each thing you do in it comes bundled with a bunch of destructive stuff. Like you can't just "import and export a model". Each import process…
@pior it is nice! pretty exciting, i grew to dislike sculpting over time because if you dont work regular enough in zbrush it is just a big chore to refamiliarize with it, and I always feel like I spend 50% of my time tweaking the program rather than just working... spent most of the day just sculpting in mudbox and didn't…
Had been my main texture painting app for decade in not more. Still love its brush system way more than Substance Painter . But yeah, it's very unforgiving . A tiny mistake and it freezes like crazy
Absolutely in agreement with the above. I think 3DC is probably stuck in a bubble with their long-time users with strong survivors bias. If anything I feel like this is bound to happen with small/medium sized software getting too involved with "community feedback".
i dunno i have the feeling with every version of 3dcoat it gets worse. i get more errors every time i update. visual glitches like this: import works, export doesnt? oh no just different colors, export works. the UI is full of this stuff. or here: then this retopo ui, i gave up complaining years ago. it used to be nice,…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
The last time I tested it was several years ago, but I found that it couldn't handle anywhere close to the same mesh density as Zbrush. I'd be interested to know if its gotten better in that regard, because I did like a lot of the other things you mention, specifically "a normal UX for humans" :lol: