@Alex_J : well you're in for a treat once you'll discover the Flatten brush, which is by far the best out of all sculpting apps out there *and* has the option to perfectly conform to the initial normal, producing perfectly flat facets.
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
Oh, well that changes things. It's been a while since I've used it; must've been added in an update. I'll give it a look, then; it's always good to know my options. One thing I did forget to say though is that the retopology definitely has an edge on ZBrush in some respects. It's been a while since I used it, but the auto…
Awesome sadly some strange happenings are happening and i can't even view the site.isp or windows is not allowing me to view the site, What could i(we) possibly do if that is the case, if that continues..Anyway thanks for telling me, now you all see the proof that I've been offline for quiet a while now, or i would've…
it dawned on me that mudbox still exist. For some reason I thought it had been discontinued. Anyway, I trying out the 2024 version and actually it is closer to what I've been seeking than 3d coat is. When it comes to sculpting I pretty much use like two brushes and the only functionality I have to have is subdivision…
i dunno i have the feeling with every version of 3dcoat it gets worse. i get more errors every time i update. visual glitches like this: import works, export doesnt? oh no just different colors, export works. the UI is full of this stuff. or here: then this retopo ui, i gave up complaining years ago. it used to be nice,…
It's not that good, unless it's taken some huge strides since last time I saw it. The voxel sculpting is really convenient, but lacks clarity, unless you go high res in which case you'd have similar problems to just starting at a high dynamesh res. Means you get a similar feeling at times, but you don't get the convenience…
@Rima it has multi-res layer support now, and i have been sculpting on quad meshes so perhaps something there has changed. It seems like the intended workflow is that you use the voxel modeling as you would use sculptris pro in zbrush (or dynamesh) when you are figuring out forms. Then you can retopo (it has lots of…