Im getting back into game dev after a many years away, you know, because of life. So my question came about as I was considering the best way to do LoD's I got some of what I would call higher poly stuff that I was looking to reduce etc. I went through most of the stuff in the polycount wiki on LoD's that started to answer…
lods are still standard practice nanite is amazing but it is not a magic bullet we still dont have enough memory for all the things because we fill it up with massive textures and buttloads of very dense meshes - you can't be lazier because you need to put more stuff in. a good lod is good for the same reasons a good lod…