@pior Hey ! Thanks for your reply ! I decided to add verts all around the fuselage so it matches perfectly with the exhaust pipe. Is it what you meant by making it the "proactive model" ?Thanks !
If it is your own design make separate pieces with overshoot: extend the nose of the fuselage or the depth of the cap. If you use selection sets to bake there wont be artifacts. Parts that can be joined should be: the cap and the fuselage could be joined. Look at retopo techniques. Sometimes curves just need more polys…
@Raphael_Bouch You're thinking of this the wrong way around. The ingame lowpoly is not supposed to be a passive result, dictated by whatever was done to create the high. The ingame lowpoly *is* the model that requires 100% control and proactive care on how it is built - because that is the one that gets in the game. And…