@kanga Hey thanks for the reply ! I don't fully understand though : If I extend the exhaust pipe (the cylinder thingy) then it will create baking errors no ? Should I also extend the highpoly mesh then ? Would need some visual examples lol
If it is your own design make separate pieces with overshoot: extend the nose of the fuselage or the depth of the cap. If you use selection sets to bake there wont be artifacts. Parts that can be joined should be: the cap and the fuselage could be joined. Look at retopo techniques. Sometimes curves just need more polys…