You can build materials with blueprint if you're feeling masochistic enough - you just have to start with an empty one and modify it. you can make tools to rename params, redirect noodles, replace textures, add nodes etc. but generally speaking there are far better ways to solve the problem. The only time I've ever found…
@poopipe the motivation was a landscape material, where there is a bunch of layers and I use some mask for variation in each layer. I think that I have used material functions as much as I can, but there still is a need for like 10+ unique parameters, seen here: Renaming ten parameters in blueprint graph isn't a huge deal,…