I tried the Advanced Metalness but the result is not looking like i want. Look at this image and my settings, the line that he has in the face is metal and that's why I'm having this problem. And using Advanced Metalness, it creates a light in the face
I was reading all the articles and with the explication of poopie beside the articles, now i can understand the difference between them.After read them i started redoing the metal again and now i have a good result like a want from the beginning. Thanks all of you for use your time to help me, i really appreacite.Cheers!
there's literally no difference between the output of the two models if you include a specular level with metal/rough - the only difference is which texture the information lives in for something to look like a metal you require a specular reflectance value of >150 sRGB as input. that is defined in: the basecolor texture…
Hey guys, i have been testing with specular/Gloss for the metal but i don't get the result that i want. I think i missing something. Poopipe, when you told me about add a value around 150 where i supposed to be added that? I substance i can add just max 1. I was wondering when a person creates something like this, Which…
Hi! If the question it is whether it's possible to use mask defining the specular amount along with other PBR maps, sure it is. Iirc, when you leave the specular input empty in Unreals material editor, it will default to a value 0.5. In a project environment, there's likely some rules or pre-built base materials to use. If…
Oh, looks like I misread your original post. What do you mean by non standard PBR? Using the Specular Reflectance workflow? Personally, I'm so used to working following the Metalness workflow, I'd have to look up Specular Reflectance. Maybe you find some information relevant to you in the wiki: Rendering Maybe you could…
I was reading a couple of things to get better idea about these two workflows. So.. the point is, when you told me poopipe about colour texture for specular reflectance you were meaning to use a value color between 150 - 255 to be considered Metallic with Specular, right? When you told me that i was lost because for me it…