This is great advice, I came here today looking for this.... The hardest part i have in starting any project is starting itself, there are so many questions before starting. Is this project going to have an impact on my portfolio ? How long will it take ? Will i be able to finish the project ? Where do I start ? What do I…
Alex_J Well, that's the thing... How do I make good artwork without making good art, and how do I make good art without good modeling AND texturing because if i post acceptable models with bad texturing wouldn't that lower my chances of getting hired ?. Don't get me wrong I am not complaining, I just need some guidance and…
I would suggest you try to model/texture things you can actually see and hold (unless you have physical access to an AK-47, idk...). The more experience you have, the easier it gets to critique your own work. If you can get your hands on old tools or machine parts which would develop the same kind of wear/grunge, it'll be…
Your English in terms of conversing via text, is fine. In fact without seeming to be patronising, slightly better than I'm able most of time articulate a sentence, people can understand and I'm a native speaker! Especially when attempting to describe a gamedev, aspect or related issue due to this medium's reliance upon…
smart materials and mask are just convenience time savers. if you can look at a model and recognize that there is grease where there should be grease, the only technical thing you have to know to do l is how to use a layer mask. You make a fill layer for the grease, you mask it black, and then paint white to expose the…
Alex_J Well, that's the thing... How do I make good artwork without making good art, and how do I make good art without good modeling AND texturing because if i post acceptable models with bad texturing wouldn't that lower my chances of getting hired ?. Don't get me wrong I am not complaining, I just need some guidance and…