To my eye, these are tiny details, very fine edge wear-- and the pixels just can't record the information in the way you'd want, and the UV seams betray this low pixel resolution. I can't see the seam almost at all, at 4k. What's the use case for this model? Can you exaggerate the edge wear and make it bigger, so it holds…
Hello there. I'm currently working on creating a barrel plank and wanted to conduct a test bake, but unfortunately it's not working correctly. The least artifacts in the bake I get when using the 4k version, but I'd like to avoid using a 4k normal map due to the model being intended for a game. Here's my workflow for…