WIP of my sculpting for the tree trunks of our hero asset, the cat tree :) It'll resemble a fantasy-style tree. The trunks aren't level right now so I need to check how that fits in engine and work out whether that was intentional blocking out on my part or if something got lost in translation haha
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
Couple of updates for today - we just presented our work for our beta deadline so I'm taking the rest of today off for a small break but I'll be back on my game tomorrow =) Firstly, my first pass at hand-painted detail on the secondary trunk for the cat tree. I like this one more than the main trunk painting because I made…