Reworking/polishing the textures for the scene now that we've been given a bit of extra time to resubmit our project for potential showcasing :) Here's my updated version of the floor tiles! Bake: Base colour painting Cleaned things up by hard modelling a base for the diamonds and bevelled square tiles before sculpting…
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…