Dipping my toes in Substance Designer to generate the rest of the tiling textures I need a little more quickly - now that I'm starting to get the hang of how it works it feels a little less scary x) This is a texture for some vent tiles I want to add to the floor to break up the repetition a bit. I'll turn the material…
Reworking/polishing the textures for the scene now that we've been given a bit of extra time to resubmit our project for potential showcasing :) Here's my updated version of the floor tiles! Bake: Base colour painting Cleaned things up by hard modelling a base for the diamonds and bevelled square tiles before sculpting…
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
Couple of updates for today - we just presented our work for our beta deadline so I'm taking the rest of today off for a small break but I'll be back on my game tomorrow =) Firstly, my first pass at hand-painted detail on the secondary trunk for the cat tree. I like this one more than the main trunk painting because I made…
Hello, not the polished texture update I promised (although I will show my stylised base material for my tree trunks as well, just need to hand paint details now) but I wanted to show how I've been getting on with SpeedTree which I finally picked up :) both for the purposes of this project as well as freelance foliage work…
Hello! I'm the character artist for the Pounce team, since we're looking to polish the game further I'd like to showcase our cat for some feedback. Primarily we're looking to improve the texture of the cat, and add some fur on the cat, have not decided what method to use to add fur as I am quite inexperienced with groom so…
if you don't mind a suggestion, I think that first image (cat on left) which has flatter colors might be better than PBR and semi realism just because it will look more artistic and avoid that plastic toy look that PBR always has (unless it's like top end realism). it would probably be faster to make the models too and…
@Alex_J - I really appreciate you taking the time to give me those thoughts, thank you :) (And good timing too, because I didn't do any work beyond adding those edge loops on the retop after I posted that!) I completely agree with your closing statement, our priority right now is having a presentable slice of the game for…
Foliage cards I painted myself in Photoshop to run through Maya for the big tree! The leaves and flowers are based off of the Dipteryx oleifera tree species from South America. I figured since the setting is a greenhouse and the other plants in the scene will likely be tropical I should keep this consistent with the design…